Qmaze2D How To/en

From QmazeWiki
Revision as of 17:12, 26 November 2020 by Diego (talk | contribs) (Created page with "To the Dutch Version: Qmaze2D_How_To/nl == Qmaze 2D product configurator user manual -- Engels / English == 1. Getting started Before getting started with creating the c...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

To the Dutch Version: Qmaze2D_How_To/nl

Qmaze 2D product configurator user manual -- Engels / English

1. Getting started Before getting started with creating the configurator you have to add some code to the outputscript. This code does not only make sure that the canvas works like intented, but it also makes sure that it fits your wishes and requirements. Below are a few examples (templates) of the code that you could use.